@patrick.schock,
Okay so I read over what that script does and it's not really going to solve the problem for me. I can get around my problem in a matter of a few seconds or so using my current method. We're not talking about a big time suck here anyway. I thought the problem was related to a very old script I was using which converts a point cloud to a spline. But after quite a bit of testing, I actually found that the problems appears inherent to Max itself.
Essentially, if I turn on 3D snapping to Vertex, create a Spline, convert it to an Editable Mesh, then begin creating Faces, the very first face drawn does NOT properly utilize the snapping feature. Every subsequent face DOES. If you watch the attached Screencast, pay attention to the behavior of the cursor's target. During the initial face creation, it displays a grayish + near vertices and will correctly snap if you click. But if you are a little off, it misses the vertex. During any following face creations, it snaps strong and tight with a yellow + sign, making face creation accurate and fast.
Further test: If after creating a 'successful' face from the first spline, I create a SECOND spline the same way in the same scene and convert it, when I try to build faces from that spline, the snap behavior fails again with points from that spline. But if I build faces that use a combination of vertices from the first spline and the second, the ones from the first spline are snapped to correctly, while the ones from the second spline are not. So... is it a snapping issue? Or is it an issue with spline creation and the 'current state' of its vertices???
I'm probably not doing a great job of describing this, but if you just convert some splines to editable meshes and try to build faces from them, you'll find the snap behavior change between the first face and all subsequent ones.
Again, this isn't a huge issue, but there does seem to be something going on.
Thanks for your assistance and suggestion,
NHAnimator
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Windows 10 Pro, Intel Xeon E5-2630v4, 48GB, NVIDIA Quadro M4000