Is there a way to straighten the UV's in the UVW editor? I found a semi-similar topic but I don't see a "Straighten Selection" option in the 2016 version. I also tried google but couldn't really find anything. I'd prefer if I could keep it to that set selection and only straightening the UV's.
*In the image, I straightened out the right side manually*
Is there a way to straighten the UV's in the UVW editor? I found a semi-similar topic but I don't see a "Straighten Selection" option in the 2016 version. I also tried google but couldn't really find anything. I'd prefer if I could keep it to that set selection and only straightening the UV's.
*In the image, I straightened out the right side manually*
Just want to bump this because I would also love to hear how the UVW experts handle this.
I have been trying to unwrap a model and it's turning into a tangled mess. I keep thinking "there HAS to be a better way" than what I'm trying to do.
Just want to bump this because I would also love to hear how the UVW experts handle this.
I have been trying to unwrap a model and it's turning into a tangled mess. I keep thinking "there HAS to be a better way" than what I'm trying to do.
Hey there...while I may not have found out myself because geez these forums are like a ghost town, lol. But anyway, I had forgotten a step from the tutorial which involved having the faces selected then on the Modify tab > Unwrap UVW layer; Select faces then on the right side panel scroll down to the Projection settings and select one of the options based off the shape of the model then select x, y, z. It works best if the UVW Editor window is open and the checkerbox background is selected so you can see which axis comes out with the most straightened checkers on the model.
My primary issue when I made this post was that my texture was getting all distorted on roundish areas of the model but it was fixed after I used a planar map with the y axis. Afterward the UV shape didn't matter and the texture was straightened out.
Hey there...while I may not have found out myself because geez these forums are like a ghost town, lol. But anyway, I had forgotten a step from the tutorial which involved having the faces selected then on the Modify tab > Unwrap UVW layer; Select faces then on the right side panel scroll down to the Projection settings and select one of the options based off the shape of the model then select x, y, z. It works best if the UVW Editor window is open and the checkerbox background is selected so you can see which axis comes out with the most straightened checkers on the model.
My primary issue when I made this post was that my texture was getting all distorted on roundish areas of the model but it was fixed after I used a planar map with the y axis. Afterward the UV shape didn't matter and the texture was straightened out.
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