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Hi! 🙂
I created a model of a wheel in 3ds Max 2016, that consists of multiple objects, like, tire, tread, rim etc. I grouped them into a group called "Wheel" and made a copy of it. I moved that copy into another position and scaled it. Now, when I try to ungroup that new group, a scale of the objects within it doesn't retain. It doesn't even match the original group's scale. All objects scale independently. For example, the cloned rim becomes unproportionally bigger than the tire, whereas it's all ok with original group. I should say that both groups have a nested group that consists of a tire and a tread objects.
I've read here, on Autodesk Knowledge Network, that "when you Ungroup a group, the objects within the group lose all group transforms that were applied on nonzero frames, but they retain any individual animation." So that means that when you scale a whole group and then perform Ungroup, a scaling that has been applied to it, becomes lost, am I right?
I decided to find a solution, how to save a changed scale of a group, but haven't found anything so far; what I did find, is some forum messages that said that you need to be careful with "Select and Scale" tool and groups.
I'm just learning, so I wanted to ask a few questions. I will be glad if someone helps me with them.
1. Should really one be careful with "Select and Scale" tool and Group tools and why? I've seen people using them often in video tutorials about modeling, and also, I've seen making a copy of a group, scaling it and ungrouping it without such consequences like what I've described earlier (but the person who did the tutorial was using 3ds Max 2014).
2. Is there any way to save scale transform of a group?
3. What is a proper way to scale an object and its sub-objects without encountering problems in the future?
Thanks in advance. I'm sorry for any grammar mistakes that you may find during the reading of my message.
Solved! Go to Solution.