Using Displacement For Detail Problem

Using Displacement For Detail Problem

lee_j_keith
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Using Displacement For Detail Problem

lee_j_keith
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Hello,

I saw this done in a YouTube tutorial that has since been removed, and I am struggling with how it was done. The original author used a height map of a stitch to create stitching detail. It was pretty slick. The problem I am running into is how the UV mapping was applied to the faces that will have the displacement. I thought it was by using the Face method of the UV Map modifier, but as you can see in the attached, that does not work. Some faces display the seam map correctly while others have it rotated 90 degrees, and it applies it to the whole object versus just the selected faces. Does anyone know of this technique and can share how to correctly do this?

 

thanks

 

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