These bugs and features must be fixed in 3dsMax 2022

kirgiz81
Contributor
Contributor

These bugs and features must be fixed in 3dsMax 2022

kirgiz81
Contributor
Contributor

 

1.Vieport Canvas is not pressure sensetive in v.2021 - Must be fixed

2. UNDO must work in LOFT, as in all version up to 2009

3. Shift+Drag polygon must be copy, not extrude. At least make it user-choosable.

4. Shift+click must be "copy in place" for objects, polygons. As it was up to 3dsMax 8. At least make it user-choosable.

5. Spinners must be clickable in chamfer modifier, they are not in 2021 - clicking up or down spinner  do nothing

 

Not that problematic, but why not:

 Composite node in Material Efitor is still upside-down - upper layers inputs are coming down - just flip it vertically.

 

 

I'll be realystic, I'm not asking for 3dsMax to rewritten to remove all of it fundamental problems, but what can be done - must be done.

I suggest to other users to write your own list of problem which must be fixed now. Please don't put your wishes about new features you dream in this topic.

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kylepQWQ9S
Explorer
Explorer

I do not care if they add a single new feature to 3ds 2023, I want them to finally resolve the Undo (Ctrl-z) issue that has been a topic of conversation for so long. I specifically have the error with modeling NURBS surfaces, although I have had it randomly with other things. I really don't get how such a big company can let an error/bug be in there programming for so long without even acknowledging it. My computer literally crashes at least 20 times a day and every single time they receive a new crash report. It is so unproductive to be working in a program that crashes from CTRL-Z. 

I may have to consider switching to Rhino if they can't fix this soon and I will encourage anyone I know to do the same.

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oliver
Collaborator
Collaborator

3. Ctrl+Shift+drag is copy

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