These bugs and features must be fixed in 3dsMax 2022
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1.Vieport Canvas is not pressure sensetive in v.2021 - Must be fixed
2. UNDO must work in LOFT, as in all version up to 2009
3. Shift+Drag polygon must be copy, not extrude. At least make it user-choosable.
4. Shift+click must be "copy in place" for objects, polygons. As it was up to 3dsMax 8. At least make it user-choosable.
5. Spinners must be clickable in chamfer modifier, they are not in 2021 - clicking up or down spinner do nothing
Not that problematic, but why not:
Composite node in Material Efitor is still upside-down - upper layers inputs are coming down - just flip it vertically.
I'll be realystic, I'm not asking for 3dsMax to rewritten to remove all of it fundamental problems, but what can be done - must be done.
I suggest to other users to write your own list of problem which must be fixed now. Please don't put your wishes about new features you dream in this topic.