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Strange UV Scale Behaviour
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05-03-2016
10:27 AM
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Currently, I'm using 3ds Max 2017 doing some unwrapping. The new UV Unwrap tools work great but I have encountered some strange scaling behaviour on some object when I UV packed it. I have checked all the boxes in UV Pack and the results with all the UVs stretched and distorted out. The UV Pack work seamlessly on other object but not in this case. I have tried peeling and quick planar unwrapping, first it did nicely, but things go wrong once I relax the UVs or Pack it. Is it a bug or did I do anything wrong? Thanks