Splines/ Sweep/Normals
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Not applicable
06-14-2019
09:07 AM
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Hi everyone,
For example I need to get a lattice from the surface. I select the necessary edges, press "Create Shape from Selection", and apply the "Sweep" modifier . But all the elements are turned in a random directions. But If I do the same with the standard primitive (a sphere for example), all the elements are located exactly as I need. How to prevent this problem?