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I'm working on a school project, and I've been making various models for use in the apartment I'm making. Latest thing for me, was a glass vase. I used a technique from a tutorial I read online (can't find it), but the basis was make a line and draw half of the object, apply lathe modifier, apply shell modifier, edit poly modifier (fix any edges if needed), and then apply a turbosmooth. I was successfully able to do this with a wine glass, but now when I try to do the same with a vase, it gets messed up.
Here's the process I went through:
1. Make Line
2. Apply Lathe
Here you can see some odd shading, but so far doesn't actually affect geometry in anyway.
3. Apply Shell (you can already see a bit of deformation at the bottom)
And here's what the end result is, I have no clue why its doing this, I've double checked everything, tried remaking it from scratch, same problem shows up.
Not sure why its doing this, but if anyone has any suggestions or possible alternatives, feel free to let me know!
Solved! Go to Solution.