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Selection method

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Message 1 of 4
Anonymous
576 Views, 3 Replies

Selection method

Hi!

 

I need a specific kind of selection method. Think that I have a helix with several turns and turns are relatively close to eachother. I need something like soft selection. But whenever I increase the fallof range of soft selection, it effects the upper stories which are in the range of fallof -naturally.

 

What I need is something extending the selection only through the path but act like soft selection.

 

Thanks a lot!

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Message 2 of 4
Anonymous
in reply to: Anonymous

Hmm...

Edge Disstance does something else... How to use it actually?

Message 3 of 4
Anonymous
in reply to: Anonymous

Edge distance might work, but I think what you are looking for is more like Spline FFD.  This maxscript will allow you to select an edge loop, the applies a spline to that loop, with multiple control points specified by you, which allows you to manipulate the edge loop you selected with FFD-like control.  Take a look, and maybe it will be of use.

 

http://www.scriptspot.com/3ds-max/scripts/spline-ffd

Message 4 of 4
Anonymous
in reply to: Anonymous

Thanks a lot! I'll try and tell the result.

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