Scaling Trouble!! Need help resetting xform on skinned and rigged model...
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Hi all! So I'm at a total loss here.. I purchased a 3D model that came with both a rigged and unrigged MAX file, as well as an FBX. I would really like to use the rigged model in my unity project, however when importing it, the models scale values are negative, causing the material to render the wrong face(see picture 1 ). I tried following the procedure outlined Here and I got close, but the models limbs are being scrunched up weird leading me to believe there's an issue with how the model is rigged to the bones (as seen in picture 2
). I am a native blender user and am only on a free trial with 3DSMax so I am trying to get this figured out before it expires 😁. As such I am very unfamiliar with 3DSMax's layout and features, and have had trouble following YouTube tutorials where their model is set up differently than mine. I have included the rigged file for anyone willing to take a look at it, and hopefully point me in the right direction or tell me what I'm doing wrong. If I left anything important out please let me know. Thanks for reading and have a great day! 😀