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Running away from ngons

23 REPLIES 23
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Message 1 of 24
Anonymous
3087 Views, 23 Replies

Running away from ngons

i created some text using 3ds max text tool and i convert it to edit poly but problem is when i do this i have to always go in and manually connect vertices to get perfect quads which is really time consuming is there an easier way to accomplish this? Capture.JPG

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23 REPLIES 23
Message 21 of 24
Steve_Curley
in reply to: Anonymous

Can't beat 20/20 hindsight 🙂
At least you'll have a better idea of what's required when you get the next job like this. Never stop learning eh? 🙂

Max 2016 (SP1/EXT1)
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 430.86).

Message 22 of 24
Anonymous
in reply to: Steve_Curley

Exactly Steve! Thanks for your help again if i didnt say it already
Message 23 of 24
Steve_Curley
in reply to: Anonymous

You did - but feel free to repeat yourself 😄

Max 2016 (SP1/EXT1)
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 430.86).

Message 24 of 24
AnnaTaratutina
in reply to: Anonymous

Try "turn to poly" modifier with limit polygon size option

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