Reset XForm on Body Object increases face count
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
I work exclusively with geometry exported from CAD software, STEP format and then imported into 3ds Max as Body Objects. This allows me to add more faces easily to objects that need it (larger curved surfaces). From there I convert to Editable Mesh and Attach like objects together to reduce the overall number of objects.
I have noticed starting several years ago that sometimes when attaching objects together I get weird flipped faces. To combat this I apply a Reset XForm first, convert to editable mesh and then attach the objects together. This has worked without problems.
However today I had the Polygon Count utility open and I happened to notice that applying a Reset XForm directly to a Body Object increases the face count (in some cases) of the object by a VERY large amount. I did a test with several imported objects. One was a flat plate (box) and this doesn't seem affected by the Reset XForm. It started with 12 faces as a Body Object and after a Reset it still had 12 faces.
Then I tried a curved guard object. At a Medium body quality it has 748 faces. If I apply a Reset X Form to the Body Object the number of faces jump to 14672!!
On another curved object (not shown) the Reset XForm increased the faces count (2338 to 6444) and it was noticeable that certain curved parts changed and now have more faces. Almost like the Body quality was increased from Medium preset to Fine.
I'm wondering if anyone can explain why this might be happening?
Is this a bug?
Is the Reset XForm Utility just not compatible with Body Objects?
Thanks for any insight you can give.