thanks for the very informative message, I heard a bit about X-form and why it is used, sometimes fixed my problems (because yes, I have bad habits when resizing things) however I tried X-form on said object and it caused some kind of deformation? (also, I noticed the gizmo was not exactly "good" what maybe was the cause)
Thanks pointing to me the "non-uniform" scaling and how to notice it, as I never realized that could be a way to do such thing (I was using randomly X-form when some weird thing happen)
However, just to be 100% sure... if I apply X-form and I then "convert the prop into a editable poly" instead use collapse... would it be the same? or in that case the X-form is ignored? Juat wondering if both ways work or I must get used to collapse at all cost on this kind of modifier.
"By the way you should check all of the meshes in your file as the several I checked were not 100% scaled correctly in all 3 axis. But be careful with Collapse if you have selected multiple objects at once -- it has choices for both collapse to a Single Object and to Multiple Objects. If you want to keep the objects separate after applying xform reset to them, then collapse with the Multiple Objects option selected. "
Yeah, I am aware of this, now Im just on some design steps but I already noticed it when trying to do some rough animation examples, Im going to need definetely the X-form on multiple ones. so thanks again for incluiding such info about how to do it on multiple polys at the same time, that will save a lot of time.
*note, I just realized that the modifier X-form... seems like works like **** to me? however the reset x-form from the utility tab works perfectly
Here working all as expected ^^, I cannot thank you enough the nice answers, have a good day!
