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As can be seen in the included pictures, I have two elements within an object which intersect and would like to combine them into a single element be attaching them together where the lines intersect. Currently the only way I can see to do it is to add vertices on both lines that intersect (at any point they intersect), move them to the same coordinates (keeping the shape) and welding them together. This method will take considerable time as there are 7 more similar elements (some of different sizes) that are arranged into the shape of a ball. My question to you is: is there a quicker/more streamlined method within 3ds Max that would allow me to achieve the same results whilst saving time? If there is something obvious that you think I should already know, please enlighten me. I'm self taught and only know what I've needed to in order to accomplish previous models.
Thanks in advance for any helpful replies that I get.
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