Quads turned to tris. Pls help
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Right, I've been box modelling a hand, pretty simple stuff. I've only made it as far as the fingers though, as i was creating the knuckles so i could go from box the edge modelling I had some tri I needed to convert to quads, again pretty simple stuff, but then i noticed that every face was, in fact, two tris. I've tried Quadify-ing the mesh but it doesn't help. I don't mind remodeling, but this has become a reoccurring theme when i try to box model. Is the fix some where in my settings? if so then why did it not happen when i was modeling the arm just a couple hour beforehand? I feel like i'm missing something that's right in front of me. Any help would be appreciated.