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09-26-2018
12:50 PM
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Im very new to 3Ds Max but ive recently decided to take it up for modelling, ive modelled a leg in reletively high poly and did a quick z-remesher and made sure it conforms to my high poly.. trouble is when I got to bake it turns out awful.. would someone be gracious enough to tell me whats going wrong here? Im attaching images to give people an idea of my problems.. once again im relatively new and using substance painter to bake. Im also attaching the file im working with.
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