Community
"I wish PN could be part of the Max modeling package."
Might be tough since it's one of their flagship products, but who knows?
Not me...
Picky picky 😛
One thing I didn't do (to keep the number of steps down) is to pull a few vertices around to get better edge flow - the subdivision tends to smooth them out anyway (to a degree).
I'll be interested to see what you can do with it anway - always room for improvment 🙂
I need to break for lunch, but I'll get back to this thread. 🙂
I need to break for lunch, but I'll get back to this thread. 🙂
Lunch? They let you out for lunch as well? Whatever next... 😄
It'a a nice workflow Anna, and one I considered when creating my original one (before I did the write-up), howver, there's a couple of things which make it sligtly less easy than it at first seems.
The original (the OP's original, I mean) only had 6 holes (7 counting the central one) - that pretty much precludes dividing the object by 4, would have to be thirds (or sixths). In order to not have to cut through in an "odd " manner, some thought (and probably testing) needs to be done on the location of the holes, the orientation of the holes, and the number of sides the holes have - all will affect quite where you can make the seams between the elements (quadrants).
My workflow was complicated enough without adding that little lot into the mix, so I went for the more laborious, but maybe slightly easier to understand method.
It also looks (from the images) as though you duplicated the top to the bottom (as "full circles") before creating the sides of the "holes", the outer faces and the chamfering - if working with "quadrants" (regardless of how many) it seems to me that as much as can possibly be done to 1 segment should be done before cloning the segments into the final object. The idea being "do it once, then copy it" (unless I'm missing something - not unheard of 🙂 ).
"Didn’t we (Max) get PowerBooleans from them? So, why not PN? Buy the world, I say. :)"
Hmmm, yes, a chip off the old block, but would they sell the whole block?
AND, what happens to continuing development of the program then?
Isn't this usually the death knell to further development?
'I downloaded the OP’s file and used the same number of holes in the file. I thought it was 9 including the center hole. Maybe I’m wrong. In either case, it really doesn’t matter because my workflow would follow the same idea. I could have used your example (7 holes) and come up with similar result. The reason for this is not the number of holes in the objects, rather, it’s the number sides on the little holes and the outer ring. Take a look at the number of sides/segments you have in your example vs. mine. If you had made the number of sides on the little holes so that they can be cut up into 4 quadrants and do the same for the outer ring to match those sides, you’d end up with a nice edge flow. I hope this makes sense.'
Can't find what you're looking for? Ask the community or share your knowledge.