Possible to do mushroom-shaped-ish scattering of mini-spheres?
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I am trying to scatter small spheres in a similar fashion to this diagram:
Where the teal/blue regions will be made of individual spheres, instead of being a continuous structure.
I have, comically unsuccessfully, tried to "approximate" this through successive layers of scattering on geosphere vertices, then exploding and deleting swathes of spheres, yielding this:
And through some bad photoshop to composite it with the inner layers, separately modelled and rendered:
Well... this is not very close to the envisioned outcome at all.
Would anyone know of any smarter/proper ways to try and achieve this kind of object scattering?
If it helps at all, I've attached my extremely novice attempt that generated the above renders.