Please help 3ds to 3d max smoothing blocky model
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Version:1.0 StartHTML:000000286 EndHTML:000026646 StartFragment:000025563 EndFragment:000026427 StartSelection:000025563 EndSelection:000026427 SourceURL:https://forums.autodesk.com/t5/3ds-max-forum/curve-smoothing-when-importing-from-autocad-to-max/m-p/...: Re: Curve smoothing when importing from AutoCAD to MAX - Autodesk Community
I am a noob but learn quick. I downloaded a 3ds model from celestia of the space shuttle atlantis. It looked good in my 3d viewer but when I opened it in blender They cylinder tanks were very blocky. Not round and smooth but like many sided instead. So I opened it in 3d max and there were a lot of errors which I fixed a pick with poly convert and the model looks ok but not smooth and realistic like the shuttle and tanks should be. I also converted to obj and same result. I tried some smoothing in the modifier tab but I cant figure it out and I really want this to turn out realistic and nice. You guys all seem nice and helpful on here so I thought maybe someone would be so kind as to help out a noob. I am still learning all of the lingo. I would like to be able to fix this in max without reconverting because I had to already fix the errors in the model.