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Hi everyone,
Really need some help here. I'm working on an animation for uni, and it involves aliens. I'm trying to boolean some bulletholes into an alien mesh to create a corpse, but after the boolean is done subtracting, the mesh is black.
Things I've tried;
- Re-assigning the texture- object remains fully black. Taking off its texture with $.material=undefined doesn't result in it having its default object colour either, it remains black no matter what.
- Flipping normals. Object still black- turning backface cull on shows that the normals are correct.
- Using proboolean instead, but that just results in the boolean failing outright- for some reason, proboolean has never worked for me.
Any help is really appreciated. I've scoured the internet but found nothing helpful.
(Left is the mesh and the cylinders I want to boolean for the bulletholes to occur. Right is the result- the holes ARE there, the mesh is just eternally black).
Solved! Go to Solution.