My "Edged Faces" disappear when i zoom in

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My "Edged Faces" disappear when i zoom in

Anonymous
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Hello, this is extremely anoying me and i don't know what to do, whenever i zoom in my camera, the edges disapear (there are some white dots of the edged faces, they aren't quite visible in the picture though):

111.png

After some rotating I manage to see the edged faces, but it's not helping most of the times:

222.png

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Steve_Curley
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Could be your graphics card - what is it?
Could be the drivers for it - update to the latest.
Can't see the viewport labels in your images, but for modeling Shaded is much easier than Realistic.
Also try Display Selected with Edges Faces (Viewport Configuration dialog) if it's not already on.

Max 2016 (SP1/EXT1)
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 430.86).

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Anonymous
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Video card is: GeForce 610M 2GB
I have the latest drivers and i did everything that you told me, it didn't help 😕

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Steve_Curley
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It's still likely to be graphics card related. I can zoom in so far the viewport clips, and the edges are still visible regardless of the viewing angle.
What are your System Units, Display Units and the (approximate) dimensions of the object?

Max 2016 (SP1/EXT1)
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 430.86).

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Anonymous
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I'm just a beginner and i dont even know how to check that :<
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Steve_Curley
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Customise > Units Setup. That shows you the Display Units. Click the big button at the top of the dialog for the actual System Units. To measure an object, select it, on the Command Panel click the Utilities tab (right-most one, icon is a hammer) and select Measure button. If it's not there click More (at the top) and select it from the list.

Max 2016 (SP1/EXT1)
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 430.86).

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Anonymous
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I'll post is as picture, in case I'd say the wrong numbers 😛 :

1111.png

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Steve_Curley
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Accepted solution
You missed the actual System Units. Click that big button at the top of the dialog - "System Units Setup".
Regardless of what it says you can see from the Measure that the object is massively too big, and that WILL cause you serious problems in many areas of Max. My hand (tip of little finger to tip of thumb, spread as wide as I can) is about 23cm, or 230mm, or 9". Now you see the problem. Objects in Max must be modelled to scale - what you're seeing (with the edges) is quite likely the result of not modelling to scale.

Max 2016 (SP1/EXT1)
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 430.86).

Anonymous
Not applicable
the system units were inches, but i changed them to meters
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Anonymous
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I have no idea how to EDIT POST, but thank you very much!! i have no idea how i managed to make my object as huge as that, but when i changed my units, made it around ~30cm it doesn't lag that much and the edges show up perfectly!
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Steve_Curley
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I'm not surprised - Max doesn't like very large dimensions.
For the record, you cannot simply change the Units - you have to rescale (NOT using the scale tool) the entire scene appropriately.
Always set the System Units, in a new scene, before you create anything, and make sure you're creating objects at the correct "real world" size. You'll run into far fewer problems that way.

BTW, you can edit your own post(s), but you have to do it within 30mins of positing it and before anyone else replies to the thread, otherwise you can't.

Max 2016 (SP1/EXT1)
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 430.86).

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