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Hi , ive created this simple building and used boolean to cut some areas. now i got a really messed up topology which makes it real hard for texturing matters. how do i fix those edges highlitened in the picture. i want to make them as one solid quad rather than having multiple triangle shaped faces. would greatly appreciate any tips/advice. thanks
It would be possible to eliminate the majority of triangles, but it would take a while to do each one - you would need to consider the cost (in time) vs the benefits (which would be small in this instance).
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