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mesh face normal problem

5 REPLIES 5
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Message 1 of 6
Anonymous
664 Views, 5 Replies

mesh face normal problem

so I model this skateboard and I am seeing this black spot 

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5 REPLIES 5
Message 2 of 6
miledrizk
in reply to: Anonymous

Hi,

 

Try to add an Edit Poly modifier and see if that fix it.

------------------------------------------------------
miledrizk@gmail.com
3DS Max 2021, V-Ray 5.2
3DS Max user since 2003 (3DS Max 7)
V-Ray user since 2008 (V-Ray 1.47)
My YouTube Channel http//www.youtube.com/c/MiledRizk
Message 3 of 6
Anonymous
in reply to: miledrizk

thanks but it didn't work do you have any other ideas

Message 4 of 6
miledrizk
in reply to: Anonymous

If this is not a normal problem then it might be one of two things:

1- Simply because of the default lighting in the viewport: so I recommend you add a light and try

A test rendering to see how it will turn out.

 

2- Smoothing Group issue: I recommend you select all polygons and click Autosmooth in the

Polygon: Smoothing Groups rollout. You can start with the default value of 45, then you can

Experiment with different values.

 

Personally, I feel it's the first possibility.

------------------------------------------------------
miledrizk@gmail.com
3DS Max 2021, V-Ray 5.2
3DS Max user since 2003 (3DS Max 7)
V-Ray user since 2008 (V-Ray 1.47)
My YouTube Channel http//www.youtube.com/c/MiledRizk
Message 5 of 6
Anonymous
in reply to: miledrizk

hi

so did all things you say and everything is fine in the render but when i use max clay mode i see this 

Message 6 of 6
miledrizk
in reply to: Anonymous

The light is so strong in your render/screenshot, no details left,

But regardless, what I wanted to say in my previous reply is that you don't really have a problem if

Your render is coming out right.

In the viewport, you have the default lighting, and if you orbit your scene and start viewing

Your model from different sides you'll notice that the shading will change, which is normal.

Below is a demo where I made a cylinder and applied a Noise modifier to it,

You'll see how the sading changes while orbiting.

The real criteria are when you render your model.

 

https://gyazo.com/2918ebea9cefc84d483cd1bf5868d064

------------------------------------------------------
miledrizk@gmail.com
3DS Max 2021, V-Ray 5.2
3DS Max user since 2003 (3DS Max 7)
V-Ray user since 2008 (V-Ray 1.47)
My YouTube Channel http//www.youtube.com/c/MiledRizk

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