so I model this skateboard and I am seeing this black spot
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Solved by miledrizk. Go to Solution.
Hi,
Try to add an Edit Poly modifier and see if that fix it.
If this is not a normal problem then it might be one of two things:
1- Simply because of the default lighting in the viewport: so I recommend you add a light and try
A test rendering to see how it will turn out.
2- Smoothing Group issue: I recommend you select all polygons and click Autosmooth in the
Polygon: Smoothing Groups rollout. You can start with the default value of 45, then you can
Experiment with different values.
Personally, I feel it's the first possibility.
hi
so did all things you say and everything is fine in the render but when i use max clay mode i see this
The light is so strong in your render/screenshot, no details left,
But regardless, what I wanted to say in my previous reply is that you don't really have a problem if
Your render is coming out right.
In the viewport, you have the default lighting, and if you orbit your scene and start viewing
Your model from different sides you'll notice that the shading will change, which is normal.
Below is a demo where I made a cylinder and applied a Noise modifier to it,
You'll see how the sading changes while orbiting.
The real criteria are when you render your model.
https://gyazo.com/2918ebea9cefc84d483cd1bf5868d064
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