Manualy make cornors ? Help me

Hother
Observer

Manualy make cornors ? Help me

Hother
Observer
Observer

I can't find a way to connect these points and make an inner corner without losing its shape.

I'm a Blender user migrating now to 3ds Max. In Blender I would just use the magnet option to aling a vertex to another on a specific axis. 

How can I do the same on 3ds Max? Can someone help me?

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Anonymous
Not applicable

You give 3 screenshots but it is no clear in what way the other two screenshots are OK or not

The second screenshot seem Max and the third Blender. But because both are from different sides it is now clear what is the different. Also, what represents the first screenshot and why looks so different from the second one? Do you mean that when you try it in Max (first screenshot) it looks OK from outside (second screenshot) and bad from inside? (first screenshot)

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Hother
Observer
Observer

Sorry, it's hard to explain that. The first screenshot is the inside of the model. The third one is the inside of the model as I want it to be 

I made a gif on blender of what i want to do in 3ds max. Hope you understand now.CornerProblem2.gif

 

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Anonymous
Not applicable

The best way to do it is with loft. I include a video.

 

Some notes:

The best way to create a loft is select a spline, for example the path, create the loft (compound objects)  and then point the loft the shape with the loft menu. Anything else can be confusing.


Create the path and shape in the correct orientation from start. But if you don't do it and already the loft is created  and future modifications of the splines must be done at subobject level or will be ignored. This include orientation. Lofts with wrong orientated splines are disorienting. Don't use Xform in the splines to try to solve orientation.

 

Low level of detail in the splines (I mean steps) creates less problems . You control it with the loft in the skin parameters section, shape steps. 

 

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kgokhangurbuz
Advisor
Advisor

Hello @Hother ;

 

3ds Max has Target Weld option which is exactly what you have posted in your GIF.

 

-Select your object

-Go to Modify > Vertex Sub-Object Mode

-Click on Target Weld

-Drag a vertex to another to weld them into one.

 

TW.jpg

 

Kind regards;

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