Make Unique Reference
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I'm currently working on a project where I'm using a bunch of referenced objects (as opposed to instances), so I can add a unique FFD Modifier to each one so they can all be molded around one central shape. If I want to copy everything to make a new version though, I only have the following options:
1. Make an instance, which does not allow me to make edits on the FFD modifiers because they are still linked to the first set.
2. Make a copy which is completely not instanced or referenced and I loose all relationships.
3. Make a reference. This just adds another grey line, and everything below it in the stack, including the FFD, is still instanced.
What I'm trying to do is, when I clone my objects, have everything in the stack below the grey line be instanced modifiers, and everything above unique. Is this possible, or do I have to clone everything as references from the source object every time? This, of course, is not practical when you're working with many objects.
FFD (Box)
============
Editable Poly
vs
FFD (Box)
============
Editable Poly
Basically, I'd like to be able to just select the modifiers above the grey line and hit "Make Unique" without the entire object becoming unique and losing the reference relationship.
Thanks!