Make Unique Reference

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Make Unique Reference

Anonymous
Not applicable

I'm currently working on a project where I'm using a bunch of referenced objects (as opposed to instances), so I can add a unique FFD Modifier to each one so they can all be molded around one central shape.  If I want to copy everything to make a new version though, I only have the following options:

 

1. Make an instance, which does not allow me to make edits on the FFD modifiers because they are still linked to the first set.

2. Make a copy which is completely not instanced or referenced and I loose all relationships.  

3. Make a reference.  This just adds another grey line, and everything below it in the stack, including the FFD, is still instanced.

 

What I'm trying to do is, when I clone my objects, have everything in the stack below the grey line be instanced modifiers, and everything above unique.  Is this possible, or do I have to clone everything as references from the source object every time?  This, of course, is not practical when you're working with many objects.

 

FFD (Box)

============

Editable Poly

 

vs

 

FFD (Box)

============

Editable Poly

 

Basically, I'd like to be able to just select the modifiers above the grey line and hit "Make Unique" without the entire object becoming unique and losing the reference relationship.

 

Thanks!

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don_3259
Collaborator
Collaborator

hi dear client please share a screen shot for what you doing or make it simple so i can understand it...thanks

Autodesk Student Amassdor
Guest & Visiting Lecturer
Ali Sajjad
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Anonymous
Not applicable

I know that I can just clone the original source object as a reference, but then I have to copy the FFD modifiers to the new objects.  If there are only a couple, it's not a big deal.  If I have lots of objects and I want to do many iterations, it becomes inconvenient.

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