the way I would do it is:
1) create a plane with a few segments on it, maybe like 7x7 lines or something
2) add a distorting modifier, maybe noise or mess with the vertices yourself and just move them around
3) select a few vertices and drag them out, or chamfer them then drag them out
hope this helps!
Thanks for the reply, it's quite a big wall so I was hoping for an automatic (lazy) solution, but I'll do what you suggested thanks.
try.
- create a rectangle ( size of your wall)
- apply garment maker ( adjust density prior to your preferred subdivision)
- apply edit poly, select all polys then select inset
(select by polygon so it will create an individual boundary for each polygon
-select insert vertex and click on the certain of the polygon you wish to create deformation.
- finally, select vertices and pull it away from the base model.. then apply smooth modifier
Ronel Katigbak Pabico
3D Generalist / Animator / Renderer/ Graphics Designer
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