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Loft Issues

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Message 1 of 2
LiamBM
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Loft Issues

LiamBM
Enthusiast
Enthusiast

Hi, I'm struggling to loft 3 circles along a track. I managed to get it to work on one of the tracks, but the other is causing the loft to go flat (images below). Any help would be welcomed.

 

circles (attached splines)circles (attached splines)Once Lofted...Once Lofted...

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Loft Issues

Hi, I'm struggling to loft 3 circles along a track. I managed to get it to work on one of the tracks, but the other is causing the loft to go flat (images below). Any help would be welcomed.

 

circles (attached splines)circles (attached splines)Once Lofted...Once Lofted...

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Message 2 of 2
RobH2
in reply to: LiamBM

RobH2
Advisor
Advisor

I keep a 'Tips' database and here is my entry for your issue. I've used this frequently and it works. 

 

"You probably moved some vertices around, so that the shape is not aligned with its pivot point anymore.
For example, if you draw a circle in the Front viewport, select its vertices and rotate them so they lie on the XY plane, then extrude the shape, you get the same problem.
 
One way to fix it is to draw a line in a viewport that is perpendicular to the axis along which you want to extrude, attach your original shape to it, then delete the line at the spline sub-object level. Now if you apply the Extrude modifier, everything should be back to normal."


Rob Holmes

EESignature

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3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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0 Likes

I keep a 'Tips' database and here is my entry for your issue. I've used this frequently and it works. 

 

"You probably moved some vertices around, so that the shape is not aligned with its pivot point anymore.
For example, if you draw a circle in the Front viewport, select its vertices and rotate them so they lie on the XY plane, then extrude the shape, you get the same problem.
 
One way to fix it is to draw a line in a viewport that is perpendicular to the axis along which you want to extrude, attach your original shape to it, then delete the line at the spline sub-object level. Now if you apply the Extrude modifier, everything should be back to normal."


Rob Holmes

EESignature

------------------------------------------------------------------------------------------------------------------------------------------
3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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