Large group of objects...
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Ok - so I'm a complete noob with respect to 3DS Max.
But I have a feeling it's maybe the tool to use for a particular idea I have, and I'd like to know your thoughts on whether I'm right, or indeed what alternative tools I should maybe seek out to bring my idea to fruition.
This may take a short time to explain, so please bear with me.
In advance - please be assured that any advice is really gratefully appreciated.
So - my idea is this.
Using 3DS Max, is it possible to batch generate scenes which could then be used to batch create rendered images?
Say I have a basic object - eg a glass with liquid in it.
And I need 10 versions of a scene with the glass in it, but in each version the liquid in the glass is different - eg colour, opacity of liquid, texture.
Is it possible to set up scenes, but have the variables in the scene (ie liquid colour/opacity) referenced in an accompanying file - eg a .csv?
I have used Adobe Indesign to generate document pages for PDF using it's Data Merge tool - where you set up a template file, with image and text placeholders. The Data Merge tool looks at the .csv - and for each row on the .csv, it will create a new page, and populate the page with the other content referenced in that row of the .csv.
Once the page is populated, it then moves on to the next row of the .csv, creates a new page and populates the page with the corresponding images and text.
So - is it possible to do something similar in 3DS Max?