Hey I have a problem, in the program blender I'm able to select 2 different vertices and press the F key which will connect these vertices together, and if there were 4 vertices and I connected all 4 with F key it would make a face or polygon.
How does one replicate this within 3ds max please help.
Solved! Go to Solution.
Hi,
If you have 4 vertices sharing the same naked edge loop on an Editable Poly like the picture below
Just go to Border sub-object level, and click on one of those 4 edges to select the whole loop
Then from the Edit Border rollout, or by right-clicking, choose Cap and a new polygon will be created.
If you like to connect two vertices with an edge, those vertices need to share a common face,
Like the photo below
While those 2 vertices are selected, from the Edit Vertices rollout click Connect and a new edge
Will be created between them
This is really useful and I'll be sure to practice this, thank you however it doesn't work with my problem maybe im just trying something which is wrong. I'll write a description with what I mean if that is ok, you could tell me if there is a better way maybe?
Here is a brief description of what I have been doing.
Hope it helps you see where I'm having the problem
1. So I create a box.
2. Convert to edit poly
3. Select vertex in editable poly.
4. delete all vertex which will remove the cube
5. Right click then click on create
This is where i get stuck I can create these vertices following one of my drawings like a dot to dot but now I have all these Vertices I can't connect them together.
Select 3 or 4 vertices and hit 'Cap Poly' to create either 3 or 4-sided polys. Use Polygon-Subobject->Create to create n-sided polys by click-dragging a rubberband from vertex to vertex. Return to the first vertex to close the polygon.
Does this made sense?
You're using a workflow that doesn't belong to 3DS Max, and it's understood since you're coming
From a different program. What you're trying to do doesn't work. You need to start from an existing
Geometry and model it using various tools that help you shape you object. Now if you're insisting on
Deleting the faces and start building your geometry from vertices, then the closest thing to this
Is what @Anonymous recommended, and that's to go to Polygon sub-object level instead of Vertices
And click Create and start placing your points, and the last vertex should be placed on the first one.
@Anonymous wrote:Select 3 or 4 vertices and hit 'Cap Poly' to create either 3 or 4-sided polys. Use Polygon-Subobject->Create to create n-sided polys by click-dragging a rubberband from vertex to vertex. Return to the first vertex to close the polygon.
Does this made sense?
Hey thanks its not exactly like blender but I can make it work thank you.
@miledrizk wrote:You're using a workflow that doesn't belong to 3DS Max, and it's understood since you're coming
From a different program. What you're trying to do doesn't work. You need to start from an existing
Geometry and model it using various tools that help you shape you object. Now if you're insisting on
Deleting the faces and start building your geometry from vertices, then the closest thing to this
Is what @Anonymous recommended, and that's to go to Polygon sub-object level instead of Vertices
And click Create and start placing your points, and the last vertex should be placed on the first one.
Thank you for these work around its difficult adapting but i'll get there.
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