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How to... Resize proportionately?

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bioclone_ax45
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How to... Resize proportionately?

bioclone_ax45
Advocate
Advocate

Hi, not sure how to explain myself, I was looking for a way to be able to resize one item already done...

 

Would be similar to how other programs call it "transform"... to give one example, imagine you have one cube with multiple faces on each face (like subdivided) if the cube wont be subdividided, but woulld be the most basic way (6 faces) resize one of the faces would resize proportionately at least another 4 faces, while one would be keeping the same size...

 

Trying to do this on the same but with subdivisions would only modificate the adjacent faces instead the whole model... can somebody give me any way to do something similar on subdivided objects? Sorry  my lack on words to explain it.

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How to... Resize proportionately?

Hi, not sure how to explain myself, I was looking for a way to be able to resize one item already done...

 

Would be similar to how other programs call it "transform"... to give one example, imagine you have one cube with multiple faces on each face (like subdivided) if the cube wont be subdividided, but woulld be the most basic way (6 faces) resize one of the faces would resize proportionately at least another 4 faces, while one would be keeping the same size...

 

Trying to do this on the same but with subdivisions would only modificate the adjacent faces instead the whole model... can somebody give me any way to do something similar on subdivided objects? Sorry  my lack on words to explain it.

2 REPLIES 2
Message 2 of 3
leeminardi
in reply to: bioclone_ax45

leeminardi
Mentor
Mentor

Scaling is usually used to "resize proportionally".   Could you be more specific about what you want to do.  A before and after picture would be helpful.

lee.minardi
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Scaling is usually used to "resize proportionally".   Could you be more specific about what you want to do.  A before and after picture would be helpful.

lee.minardi
Message 3 of 3

krystian.slusarz
Enthusiast
Enthusiast

You mean having a simple mesh that you can easly edit while having high-poly output? Like this:HightPolyLowPoly.JPG

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You mean having a simple mesh that you can easly edit while having high-poly output? Like this:HightPolyLowPoly.JPG

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