I have two polygons of different size.
They are right next to each other.
When I fill them with the same tilable texture, the sizes of the tiles are different and transition between tiles are bad.
How can I tile them harmoniously? (ie. same size and smooth transition between tiles)
Thanks a lot
Solved! Go to Solution.
I have two polygons of different size.
They are right next to each other.
When I fill them with the same tilable texture, the sizes of the tiles are different and transition between tiles are bad.
How can I tile them harmoniously? (ie. same size and smooth transition between tiles)
Thanks a lot
Solved! Go to Solution.
Solved by leeminardi. Go to Solution.
One way is to add a UVW Map modifier to both, uncheck Real World Map size and then set the Gizmo's Length and Width parameters to the same value as well as the UVW Map Gizmo's position and rotation to the same values.
One way is to add a UVW Map modifier to both, uncheck Real World Map size and then set the Gizmo's Length and Width parameters to the same value as well as the UVW Map Gizmo's position and rotation to the same values.
Hi,
Is there any video to show how to do that,
If not can you please detail how it can be done. Thank you
Hi,
Is there any video to show how to do that,
If not can you please detail how it can be done. Thank you
I can't get Screencast to work. I uninstalled and reinstalled it but it still won't run so here are the steps.
1. Add an EXTRUDE modifier to both closed polygons.
2. Add the same material to both shapes
3, Add a UVW Map modifier to both shapes.
4. Change the gizmo Length and Width for the 2 UVW Maps to the same values (e.g., I've set them here to 1000).
~Lee
I can't get Screencast to work. I uninstalled and reinstalled it but it still won't run so here are the steps.
1. Add an EXTRUDE modifier to both closed polygons.
2. Add the same material to both shapes
3, Add a UVW Map modifier to both shapes.
4. Change the gizmo Length and Width for the 2 UVW Maps to the same values (e.g., I've set them here to 1000).
~Lee
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