Community
3ds Max Modeling
Welcome to Autodesk’s 3ds Max Forums. Share your knowledge, ask questions, and explore popular 3ds Max modeling topics.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

How to fill two differently-sized polygons with same scale of tilable texture?

4 REPLIES 4
SOLVED
Reply
Message 1 of 5
Anonymous
705 Views, 4 Replies

How to fill two differently-sized polygons with same scale of tilable texture?

Anonymous
Not applicable

I have two polygons of different size.

They are right next to each other.

 

When I fill them with the same tilable texture, the sizes of the tiles are different and transition between tiles are bad.


How can I tile them harmoniously? (ie. same size and smooth transition between tiles)

 

Thanks a lot

0 Likes

How to fill two differently-sized polygons with same scale of tilable texture?

I have two polygons of different size.

They are right next to each other.

 

When I fill them with the same tilable texture, the sizes of the tiles are different and transition between tiles are bad.


How can I tile them harmoniously? (ie. same size and smooth transition between tiles)

 

Thanks a lot

Tags (2)
4 REPLIES 4
Message 2 of 5
leeminardi
in reply to: Anonymous

leeminardi
Mentor
Mentor
Accepted solution

One way is to add a UVW Map modifier to both, uncheck Real World Map size and then set the Gizmo's Length and Width parameters to the same value as well as the UVW Map Gizmo's position and rotation to the same values. 

lee.minardi

One way is to add a UVW Map modifier to both, uncheck Real World Map size and then set the Gizmo's Length and Width parameters to the same value as well as the UVW Map Gizmo's position and rotation to the same values. 

lee.minardi
Message 3 of 5
Anonymous
in reply to: Anonymous

Anonymous
Not applicable

Hi,
Is there any video to show how to do that,
If not can you please detail how it can be done. Thank you

0 Likes

Hi,
Is there any video to show how to do that,
If not can you please detail how it can be done. Thank you

Message 4 of 5
Anonymous
in reply to: Anonymous

Anonymous
Not applicable
Hi,
Is there any video to show how to do that,
If not can you please detail how it can be done. Thank you
0 Likes

Hi,
Is there any video to show how to do that,
If not can you please detail how it can be done. Thank you
Message 5 of 5
leeminardi
in reply to: Anonymous

leeminardi
Mentor
Mentor

I can't get Screencast to work.  I uninstalled and reinstalled it but it still won't run so here are the steps.

 

1. Add an EXTRUDE modifier to both closed polygons.

2. Add the same material to both shapes

3, Add a UVW Map modifier to both shapes.

p1.JPG

 

4. Change the gizmo Length and Width for the 2 UVW Maps to the same values (e.g., I've set them here to 1000).

p2.JPG

 

~Lee

 

 

 

lee.minardi
0 Likes

I can't get Screencast to work.  I uninstalled and reinstalled it but it still won't run so here are the steps.

 

1. Add an EXTRUDE modifier to both closed polygons.

2. Add the same material to both shapes

3, Add a UVW Map modifier to both shapes.

p1.JPG

 

4. Change the gizmo Length and Width for the 2 UVW Maps to the same values (e.g., I've set them here to 1000).

p2.JPG

 

~Lee

 

 

 

lee.minardi

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report