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I'm coming from blender, and there i can use alt+G/R/S to move the bone back to their default transforms.
How can I do it in 3dsmax?
Solved! Go to Solution.
Solved by Brock_Lafond. Go to Solution.
At time of creation, select the bone and alt+right click to bring up a different quad menu.
Select from this menu, Freeze Transform.
To revert to it at any time, alt+right click -> Transform To Zero.
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