Hi!
Is there a way of hiding part of an object while modeling?
Suppose I'm working on object A and I have object B visible because I'm using it as a reference for modeling object A. However, object B is big and it's always in the way - I just need a little bit of that big object. I tried using Slice modifier, but as object B was a .step surface model its mesh is completely messed up when I add Slice. Camera clipping planes won't work, because I'm working in orthographic view and it's much more efficient to not depend on a camera view to work.
So it would be great to have something like Slice, but didn't change the surface, but rather just hide it (much like the Siemens NX Section View).
Any thoughts?
Thanks!
Hi, thanks for your reply!
Well, the object is all one piece, and adding a Slice modifier subdivides the surface in a very coarse way - everything's a little bit messed up and it's distracting and not very precise.
Hi,
In the Slice modifier, did you try to change the option "Faces"
Instead of "Polygons" in the "Operate On" section,
It gives better results in many cases
Hi! Yes, tried it, makes minimal difference, I'm afraid.
If only Max had a neat section view like this, which doesn't affect the geometry:
When you import the stp format set in the import menu to don't convert to mesh. It will give you an Body Object. Set in his properties fine. Add the slice modifier.
It makes the slices OK, when importing with other settings can give a disaster.
c
Well a workaround, that is not so flexible maybe, but it might be
Helpful, is to add an Edit Poly modifier to the object,
And in the Polygon Sub-object level, select all the polygons,
Click the Slice Plane button, in the Edit Geometry rollout,
Adjust the position and rotation of the Plane the way you like it, then click Slice.
Still in the Polygon sub-object level, select all the polys you want to hide
And click Hide Selected from the Edit Geometry rollout.
You have two options (on .gif):
1. Use the Viewport Clipping
2. Hide selected sub-object
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