Help with transferring UVs
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Hi
I'm having problems with transferring UVs to similar meshes. There are some simple pieces where I want to overlay the UVs. I've retopologised a high poly mesh in 3DCoat, and then cloned/copied the mesh to another similar piece. They've snapped to them no problem. However, when I export them into Max or Maya, UV unwrap one, and then copy the unwrap to the next piece, the cuts are a mess in the Viewport. The UV island itself looks fine though.
Here's an example of what I mean... The first image shows the first original mesh and the unwrap. The second is the UV copied to it and the messy cuts.
Is this just a glitch that's nothing to worry about...? When I try the checker texture, it looks messy and distorted. 😕 I've tried copying and pasting the UVs with Ctrl + C/V, saving the UVs out and loading them onto the other mesh, and copying/pasting the UVW Unwrap modifier. I seem to get the same result regardless what I try. I don't get it, as I make sure the poly/vert count is the same, some of the other meshes I've snapped them to, I've had to clean up a bit, and I've tried just leaving them, but I get the same result regardless.
Is there any sure-fire way of getting this to work...? I really want to get a number of smaller meshes overlayed to save on UV space. And I'm trying to match a professional's UV layout where they have these similar pieces overlayed. I have been speaking to them via ArtStation about their workflow, but sadly, for this situation, I can't get ahold of them. 😞