HELP- boolean and modeling problems *pics*
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Greetings,
First of many posts! I just started to learn how to use Max switching over from Blender so relearning everything, but still have some basics from working with Blender, but still very beginner.
So Im learning to model for 3D printing and Im trying to make a Pokeball. I want to make it in two pieces but hit a wall
I thought I would stat off as one object so they fit together perfectly. My base I added Shell mod to my sphere and added another sphere inside to make the center ring. First thing I noticed is that when I cut out the center cylinder from my sphere with Boolean mod, it made it kind of strange (shown in photos and attachment) marked in yellow
My next problem is how should I go about separating them? I copied my bottom shell and tried to increase the inner shell so that I would try and boolean the bottom off and be left only with the top and bottom as two objects, like in the photo that I quick modeled in thinkercad. but increasing the inner shell wall makes it all wacky. (if youre wondering why not just use the tinkercad one i made is because I dont like how I cant subdivide to make it smoother...
Sorry if my description is pretty confusing! any help would be very appreciated and always willing to learn as much as I can