Fluid to Mesh/Editable Poly
Hi,
I played, now, some time around with the new fluids plugin and I’m amazed by the possibilities!
Way simpler to use than Realflow, which I used until now, but who is way to complex for what I need.
However, as I work mainly on high resolution, very large fix (one frame) Images (A0+) rarely animations...
I would like to know what is the best method to convert one single Fluid frame (once the whole animation is calculated/solved) into an editable Poly, save the file and get rid of all the other simulation frames, first to save memory and calculation time, second to only concentrate on that particular single fluid mesh!
Thank you in advance,
Regards,