Fixing Geometry with Cap Holes Modifier
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Not applicable
12-09-2019
04:46 PM
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After applying the cap holes modifier, I am trying to figure out quick solutions in re-topologizing the new face that gets added onto the poly. Below, you can see an example with cap hole modifier being added onto the editable poly. But, most often---when this modifier is applied, the new face being added is wavy smooth or messily triangulated. Is there a sort of smoother, reliable cap hole option or is the user doomed in having to insert loops, move around position of vertices, etc.?