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Faces Orientation, Backface Culling, and Flipped Normals

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06-16-2015
04:44 AM
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Can someone explain what's going on here...
The left wing of my aircraft is fine, the right wing (mirrored) appears not to have any issues. When I highlight sub-d selections, it's highlighted in the brighter red. When I use XView Faces Orientation however, it's highlighting green (indicating the faces are flipped). But when I flip the faces, they are now inverted (all the normals are pointing inside the geometry) and the highlighted selection is the darker shade of red. I have backface culling turned off.
I can't quite make sense of what's going on with this because it seems to be indicating the opposite of what's suppose to happen where highlighted green indicates the normals are flipped the wrong direction.