Fabric, Skin, Cloth expansion....best approach?
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02-18-2009
10:10 PM
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I'm trying to model an expandable metal frame (stent) that will have a layer of fabric and tissue sewn onto it similar to what is shown in the attached images. So far I've created the frame in 3ds, but I now need to add the fabric and tissue layers such that they will follow the expansion of the frame in my animation (see screen shot).
I'm wondering what the best approach is (cloth modifier, skin modifier skin wrap?). Not sure what the difference is between skin and skin wrap too. i have started to looked at the help topics for both cloth and skin and both seem to be pretty involved. Is there a simpler way to approach this? I would like to be able to create the fabric/tissue and then "tie" it to the frame at certain vertices and have it "follow" the expansion of the metal frame.
Any advice or direction would be greatly appreciated...
thanks
brent
I'm wondering what the best approach is (cloth modifier, skin modifier skin wrap?). Not sure what the difference is between skin and skin wrap too. i have started to looked at the help topics for both cloth and skin and both seem to be pretty involved. Is there a simpler way to approach this? I would like to be able to create the fabric/tissue and then "tie" it to the frame at certain vertices and have it "follow" the expansion of the metal frame.
Any advice or direction would be greatly appreciated...
thanks
brent
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