Exporting FBX model with Dampers in "Geometry not supported plugin"?
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Hello, ive made a mesh of a spaceship in 3ds max 2020. The rear doors have dampers on and they function fine, when exporting for unity as .FBX I get an error about "The plug-in does not support the following objects' geometry type and will convert them to editable polys. Morph and skin deformations may be lost.
If 'Enable in Viewport' is deactivated, closed shapes are capped and open shapes are converted to dummy objects with no edges or faces.
If 'Enable in Viewport' is active, the Viewport settings are used for the mesh conversion:
-LARGE_CARGO_SHIP_LEFT_PISTON
-LARGE_CARGO_SHIP_RIGHT_PISTON"
So my dampers aren't working in Unity and Unity 2019 isn't letting me drag a .MAX file into the scene either! how can I make the pistons work as an FBX.
Thanks!