It might be done, but my first instinct is to not do it at all. I used to use the Conform compound object to drape a plane over terrain, but to get it to follow smoothly the Plane had to have hundreds of segments. I'm assuming the Hatch is just a flat surface with no edges running through it. It will not 'bend' or conform to a surface without some tessellation or dividing it into multiple faces.
So I have to ask why do you need to drape it down? If it is a case of needing to change a material in that area, you could try doing a Shapemerge on your surface using the outline of the hatch, then change the Material ID inside and use a Multi/Sub-Object material.
Chris Medeck
Did you find this post helpful? Feel free to Like this post.
Did your question get successfully answered? Then click on the ACCEPT SOLUTION button.
