Deforming mesh to fit reference points
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Hi,
I need to adjust a mesh object to correspond to the given points of reference. I want to find the repeatable, semi-automatic solution to deform my mesh so it matches given points.
What I have is mesh with marked vertices as a boxes (source) and target points (as spheres), which corresponds to the source points. Target points have slightly different orientations and distances.
I already tried with FFD box, and results may be ok, but not satisfactory.
I can imagine Poly Edit would also be a solution, but it's also manual work.
I tried with Skin modifier, using boxes as a bones, but no luck. Maybe I need investigate more.
I would appreciate any hints.
Example: The mesh could be a head, reference points (for example from pictures) are set to landmarks like nose tip, ears, eyes, etc. I want to deform the head to be as close as possible to the target points.