Default Shading

Default Shading

skelkit17
Explorer Explorer
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Message 1 of 4

Default Shading

skelkit17
Explorer
Explorer

Hi! When I trying to modelling,  my worksheet looks like this. My modelling is correct. When I choose ''Default Shading'', it looks like this. When working, it is diffucult for me. Can you help me?

skelkit17_0-1663368114634.png

skelkit17_1-1663368299888.png

 

 

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Message 2 of 4

RobH2
Advisor
Advisor

How far from the origin (0,0,0) is the model? If a long way away, move it to the origin and see if it looks better. 


Rob Holmes

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3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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Message 3 of 4

TBeechSJR6K
Participant
Participant

Choose "Facets" instead of "Default Shading". It will give you a similar type of shading, but it's less work for the software. Would that solve your problem?

Message 4 of 4

CAMedeck
Advisor
Advisor

To add to RobH2, even if your model is near the origin (0, 0, 0) there may be some elements that are not.  I've encountered this when importing CAD files where a line or block ended up being miles away from the rest of the line work.

Chris Medeck
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