Creating fire...

Anonymous

Creating fire...

Anonymous
Not applicable
Hi all,
is there a way to create fire in 3ds max...without using Fume FX or any other plugin??

and a good detailed kind of fire??
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Anonymous
Not applicable
Have you done a search in the help file for "fire"?

Dean
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CAMedeck
Advisor
Advisor
Funny... PYRO answering a question about fire...

Chris Medeck
Did you find this post helpful? Feel free to Like this post.
Did your question get successfully answered? Then click on the ACCEPT SOLUTION button.

EESignature

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Tim_Wilbers
Collaborator
Collaborator
Fire Effect in Environment.
Requires an Atmospheric Apparatus (Create - Helpers - Atmospherics)which you then Pick in the Fire Effects Parameters.
Many variables to work with. Most important, animate the Phase and Drift, and make the key interpolation Linear. Flames do not normally start in a stationary position, speed up and then slow down. When testing the Phase values (0-900 is a nice place to start for 100 frames) and you have something you like, change the Out-of-Range Type to Relative Repeat. That way, no matter what the length of the animation, the fire will keep burning. Drift could animate from 0-60 for 100 frames.

Max's Fire does not emit light. You can cheat that with an Omni or two with attenuation, or Photometric with higher Intensity values. Add a Noise constraint to the Position controller to bounce the light around, and Assign a Noise Float to the Intensity track in Track View with adjusted values to make the light flicker.

If using Mental Ray, change the Physical Scale in the Environment to Unitless, and try a value of 45000.

Here is a quick example. You can combine multiple Fire effects to overlap creating more variation.

fireeffectmr.mov

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Steve_Curley
Mentor
Mentor
😄

Max 2016 (SP1/EXT1)
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 430.86).

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Anonymous
Not applicable
Heh, yeah, I should have ran with that one. I must be off my game.
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Anonymous
Not applicable
I have the first and second edition of Deconstructing the Elements with 3ds Max: Create natural fire, earth, air, and water without plug-ins which has great tutorials on creating realistic fire effects from candle light, to large oil fires, to flamethrowers. I highly recommend it. There is a third edition out as well. Hope that helps...

That being said, the fire effects I have seen with FumeFX are phenomenal! I'm saving up for that plug-in :) Cheers.
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berky93
Enthusiast
Enthusiast
here's what you can do to make really easy fire.

1) download the material library i attached and open the "fire particles" material in a new slot in your material editor.

2) create a snow particle system and change the settings so you have the shape of the fire you want, and set the particles to facing.

3) apply the fire particles material to the particle system, and you're done!

4) do a few test renders and adjust the particles as you see fit. I found this type of fire is best for large flames, such as jet exhaust or burning buildings. This is because there is no radial opacity map in this material, so from close up you can see the squared particle textures. but from farther away you don't notice. especially if you use this in an animation as opposed to a still image.

fire.zip

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Anonymous
Not applicable
Thanks ^^

This solved my problem 😄
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Anonymous
Not applicable
here's what you can do to make really easy fire.

1) download the material library i attached and open the "fire particles" material in a new slot in your material editor.

2) create a snow particle system and change the settings so you have the shape of the fire you want, and set the particles to facing.

3) apply the fire particles material to the particle system, and you're done!

4) do a few test renders and adjust the particles as you see fit. I found this type of fire is best for large flames, such as jet exhaust or burning buildings. This is because there is no radial opacity map in this material, so from close up you can see the squared particle textures. but from farther away you don't notice. especially if you use this in an animation as opposed to a still image.


Hi,
I cant open the scene...it is named by "Fire.mat" not "max"

What version of max do you use??
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Steve_Curley
Mentor
Mentor
Read what he said again - carefully...

1) download the material library i attached and open the “fire particles” material in a new slot in your material editor.


Material library, not scene.

Max 2016 (SP1/EXT1)
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 430.86).

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berky93
Enthusiast
Enthusiast
here's what you can do to make really easy fire.

1) download the material library i attached and open the "fire particles" material in a new slot in your material editor.

2) create a snow particle system and change the settings so you have the shape of the fire you want, and set the particles to facing.

3) apply the fire particles material to the particle system, and you're done!

4) do a few test renders and adjust the particles as you see fit. I found this type of fire is best for large flames, such as jet exhaust or burning buildings. This is because there is no radial opacity map in this material, so from close up you can see the squared particle textures. but from farther away you don't notice. especially if you use this in an animation as opposed to a still image.


Hi,
I cant open the scene...it is named by "Fire.mat" not "max"

What version of max do you use??

.mat is for materiallibraries. go into your material editor and select a new material slot. select where it says "standard" or whatever the type of material is. on the left side click material library and then click browse. an explorer window will pop up. find the fire.mat file and open it. now you can use the fire particles texture in your scene.
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Anonymous
Not applicable
here's what you can do to make really easy fire.

1) download the material library i attached and open the "fire particles" material in a new slot in your material editor.

2) create a snow particle system and change the settings so you have the shape of the fire you want, and set the particles to facing.

3) apply the fire particles material to the particle system, and you're done!

4) do a few test renders and adjust the particles as you see fit. I found this type of fire is best for large flames, such as jet exhaust or burning buildings. This is because there is no radial opacity map in this material, so from close up you can see the squared particle textures. but from farther away you don't notice. especially if you use this in an animation as opposed to a still image.


Hi,
I cant open the scene...it is named by "Fire.mat" not "max"

What version of max do you use??

.mat is for materiallibraries. go into your material editor and select a new material slot. select where it says "standard" or whatever the type of material is. on the left side click material library and then click browse. an explorer window will pop up. find the fire.mat file and open it. now you can use the fire particles texture in your scene.


Oh im really sorry 😕
I but i just didn't know what does the ".mat" extention stand for...sorry :)

Ok i will try it now, thanks btw ^^
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berky93
Enthusiast
Enthusiast
no problem, everyone makes mistakes.

also, for animated scenes with more emphasis on the fire (EG: not in the background) try making the noise maps in the diffuse map of the material animated. that way the fire will be more realistically animated. radial gradient opacity maps will also help for close-up fire
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Anonymous
Not applicable
Actually, i want to make a astill image not an animation

PS: I'm cheesy at animation 😛
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berky93
Enthusiast
Enthusiast
so am I.

the fire will work fine for a still (I'm using it for a still I'm working on right now.) but in an animation it can seem too static if it has any focus in the scene, so for an animation I suggest the animated noise.

try experimenting with different variables to get it just how you want it. the material is just a starting point. for instance, I found for my still I want the edges of the particles to be smoother, so I added a radial gradient to the opacity map.
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Steve_Curley
Mentor
Mentor
You should be able to edit you own posts - no need for a "double post" in order to add something. I removed the shorter one to keep the thread clean.

Max 2016 (SP1/EXT1)
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 430.86).

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berky93
Enthusiast
Enthusiast
thanks. I thought I did edit the post, I guess I hit "reply" on accident and didnt even notice the lack of text already in the entry field
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pproestos
Collaborator
Collaborator
Tim you are the best.
With these values finally I created the fire I want.

thank you very much.
Petros.
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