Chris Medeck
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here's what you can do to make really easy fire.
1) download the material library i attached and open the "fire particles" material in a new slot in your material editor.
2) create a snow particle system and change the settings so you have the shape of the fire you want, and set the particles to facing.
3) apply the fire particles material to the particle system, and you're done!
4) do a few test renders and adjust the particles as you see fit. I found this type of fire is best for large flames, such as jet exhaust or burning buildings. This is because there is no radial opacity map in this material, so from close up you can see the squared particle textures. but from farther away you don't notice. especially if you use this in an animation as opposed to a still image.
1) download the material library i attached and open the “fire particles” material in a new slot in your material editor.
here's what you can do to make really easy fire.
1) download the material library i attached and open the "fire particles" material in a new slot in your material editor.
2) create a snow particle system and change the settings so you have the shape of the fire you want, and set the particles to facing.
3) apply the fire particles material to the particle system, and you're done!
4) do a few test renders and adjust the particles as you see fit. I found this type of fire is best for large flames, such as jet exhaust or burning buildings. This is because there is no radial opacity map in this material, so from close up you can see the squared particle textures. but from farther away you don't notice. especially if you use this in an animation as opposed to a still image.
Hi,
I cant open the scene...it is named by "Fire.mat" not "max"
What version of max do you use??
here's what you can do to make really easy fire.
1) download the material library i attached and open the "fire particles" material in a new slot in your material editor.
2) create a snow particle system and change the settings so you have the shape of the fire you want, and set the particles to facing.
3) apply the fire particles material to the particle system, and you're done!
4) do a few test renders and adjust the particles as you see fit. I found this type of fire is best for large flames, such as jet exhaust or burning buildings. This is because there is no radial opacity map in this material, so from close up you can see the squared particle textures. but from farther away you don't notice. especially if you use this in an animation as opposed to a still image.
Hi,
I cant open the scene...it is named by "Fire.mat" not "max"
What version of max do you use??
.mat is for materiallibraries. go into your material editor and select a new material slot. select where it says "standard" or whatever the type of material is. on the left side click material library and then click browse. an explorer window will pop up. find the fire.mat file and open it. now you can use the fire particles texture in your scene.