Controlling Material ID in new polygons in an Editable Poly
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Hello everyone,
This has been an issue that irritated me for years, I've looked for a solution but can't seem to find one.
I model a lot using Editable Polys. To create new polygons I usually select an edge of a polygon and use Shift+drag. But whenever I create a new polygon, its Material ID is always 1. Regardless of the Material ID of the polygon this new one was created from.
Isn't there a setting that can control the ID of new polygons and set it to whatever it was on the adjacent polygon?
If there was a setting like that it would save me a lot of time and would eliminate the risk of leaving behind polygons with the wrong Material ID...
I hope I'm making myself clear.
Thanks everyone for your help!
3DS Max 2020