Connecting spline for roof doesnt work

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Connecting spline for roof doesnt work

Anonymous
Not applicable

Hello everyone, i already searched for a similiar problem, but I did not find any.. I'm new to 3ds Max and im using 2014.

 

I created a spline from a shape, which is the upper spline. The lower spline is created by the  create line option. With refine i added a few vertexes.spline.png

 

Now i want to connect the vertexes but it doesnt work. The only 2 vertexes that are connectable when i click on connect (a little + appears when I hover those vertexes) is the lower right and the lower left. When I use cross section, all the vertexes connect anyhow, but not the way I want it. Can anybody help me?

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PROH
Advisor
Advisor

Hi. A spline vertex can't be shared with more than 2 line segments. I'm not totally sure what you're trying to achieve, but one way to do what I think you're trying, is to need to make 2 closed shapes.

 

Hope it helps, otherwise provide some more information about what you want to do.

___________________________________________________________________________________________________
3dsMax 4.2 to 2018
AutoCAD 2000 to 2018
Infrastructure Design Suite Premium 2012 to 2018

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Steve_Curley
Mentor
Mentor
PROH is correct - you cannot weld vertices where the result would have more than 2 Segments attached to the Vertex.
For a simple shape like that it would be much easier to Box model it than to use Splines - is there a particular reason for using splines?

Max 2016 (SP1/EXT1)
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 430.86).

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Anonymous
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I wonder why the limitation?

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Steve_Curley
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Mentor
No idea, but that has always been the case. Splines simply cannot have "T" or "Y" (or worse) junctions. 1 vertex, 2 connected segments. That's it.
If it is intended that a Surface Modifier is to be used then it's not a problem - Fuse the vertices where lines cross and you'll be fine. Remember "Modelling a Knight" from the chess set tutorials?

Max 2016 (SP1/EXT1)
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 430.86).

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Anonymous
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Ha...ya I do remember that tut. I also remember I never completed it. Hmmmm.

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Steve_Curley
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Mentor
😄
But you likely remember the basics anyway (hopefully).

Max 2016 (SP1/EXT1)
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 430.86).

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Anonymous
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I do. I also know the "rules of the spline". I was just wondering if there was some good reason behind the rule.

 

Thanks for your replies.

 

Dean

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Steve_Curley
Mentor
Mentor
Sadly not, no clue here. Except that if you could connect multiple segments to a Vertex then you'd have a Wireframe model - an Editable Poly without the polys...

Max 2016 (SP1/EXT1)
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 430.86).

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Anonymous
Not applicable

Thank you very much! I did it with shaping a cube, too bad it didn't work that way.. I have an other issue, does anybody know why 3ds Max shows all the "hair" in the viewport? In every tutorial i watched you only can see a few hairs, but i tried to put some grass on a plane and it is immediately full of it without rendering. Somebody knows why and how to change it? Because the viewport starts to judder when i try applying hair..

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