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I am fairly new to 3ds max so need some pointers. The issues mentioned here will be very common to civil engineers and architects so we need to get this ironed out.
I am starting with an fbx that came from infraworks.
The fbx comes into max as 4 editable "terrain" meshes with textures from draped images applied, no problem.
What I have to do is add the base and side edges to form a water tight set of triangles I can 3d print.
I read the matterhackers post which says to convert to editable poly, then select the outer boundary and extrude down then cap:
https://www.matterhackers.com/news/how-to-3d-print-a-map-of-anywhere-in-the-world
I am not new at making terrains and write my own tools to deal with them in acad/bricscad, but manipulating in 3ds max is what I am learning.
There are 4 meshes from the fbx , but I am sure larger models will have many more.
I am thinking I need to combine the meshes into one editable poly, so I can select the border edges and extrude.
The attach command does this, but the 4 pieces are still elements so the boundaries are like 4 tiles still.
I do not want to degrade the mesh at all by a resample type operation.
Can anyone explain what I should be looking into to "weld" the tries into one big blob so I can select the true outer boundary?
I am not sure if the 4 tiles remain because there are micro gaps between the tile edges, or if attach is meant to preserve the original pieces.
In addition, I will sometimes start with a mesh that is not textured, so will be draping (texturing) it with an image so am thinking that is better handled by one combined editable poly.
thanks
See how attach does not really combine into one element?
internal protected virtual unsafe Human() : mostlyHarmless
I'm just here for the Shelties
Solved! Go to Solution.