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Chamfer favors one side of the edge when rounding
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When I Chamfer an edge it always seems to pull one edge more than the other as shown in the picture provided. The only time it works correctly is when it's from a freshly created object. Once it gets modified, this is what I see.
-all of the modifier settings have been reset
-the object is quite simple
-I've tried messing with all the modifier settings
-I've tried resetting the object to Editable Poly and try again
-It's occurred over multiple projects
