Not sure if this is possible, but any help would be appreciated.
Im fairly new to 3dsmax, so im not too knowledgeable with the product.
Im hoping to take a mesh. For example, the front bumper of a car. I want to then duplicate that mesh, and offset the scale / position slightly so that the new mesh doesn't conflict with the existing mesh.
Essentially, it is so that when i bring the models into the game that i am making the car for, i can have a mesh for the cars paint, and then a mesh for the cars graphics. Obviously if i just duplicate the mesh, the 2 mesh's will be in the exact same place and conflict with each other. Similarly to how vinyl wrapping a car in real life would work. You have the body of the car, then something that perfectly conforms to the outside of the vehicle without conflicting with it.
I hope i have described that in a way that is clear.
Any help would be greatly appreciated. Thank you!
Not sure if this is possible, but any help would be appreciated.
Im fairly new to 3dsmax, so im not too knowledgeable with the product.
Im hoping to take a mesh. For example, the front bumper of a car. I want to then duplicate that mesh, and offset the scale / position slightly so that the new mesh doesn't conflict with the existing mesh.
Essentially, it is so that when i bring the models into the game that i am making the car for, i can have a mesh for the cars paint, and then a mesh for the cars graphics. Obviously if i just duplicate the mesh, the 2 mesh's will be in the exact same place and conflict with each other. Similarly to how vinyl wrapping a car in real life would work. You have the body of the car, then something that perfectly conforms to the outside of the vehicle without conflicting with it.
I hope i have described that in a way that is clear.
Any help would be greatly appreciated. Thank you!
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