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Better way to model this simple geometry?

arqaugustom
Community Visitor

Better way to model this simple geometry?

arqaugustom
Community Visitor
Community Visitor

Hello, this is my first post here, I'm not new to 3ds Max however I manly use it for rendering and model on other softwares, leaving the modeling in max only for specific situations, but I think it's time to improve my modeling skills and i'm trying new stuff.

 

So after a few trys and different ways I've modeled this: https://imgur.com/a/X4ovXVN

using editable splines, editable polys, compound objects and boolean. Started by drawing the shape from the top using arc and lines, extruded using editable poly and shell, then I did the drawing of the hole using the same way, and subtracted using boolean.

However I've noticed that it creates a small edge in the bottom left of the geometry, I was wondering if there's a better way (probably yes) to model this with a better topology.

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dmitriy.shpilevoy
Collaborator
Collaborator

Editable_poly can't have a single polygon with a hole in it. Max tried to auto-fix it with this edge.

You can set this edge to invisible using Editable_mesh.

 

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