Hello, this is my first post here, I'm not new to 3ds Max however I manly use it for rendering and model on other softwares, leaving the modeling in max only for specific situations, but I think it's time to improve my modeling skills and i'm trying new stuff.
So after a few trys and different ways I've modeled this: https://imgur.com/a/X4ovXVN
using editable splines, editable polys, compound objects and boolean. Started by drawing the shape from the top using arc and lines, extruded using editable poly and shell, then I did the drawing of the hole using the same way, and subtracted using boolean.
However I've noticed that it creates a small edge in the bottom left of the geometry, I was wondering if there's a better way (probably yes) to model this with a better topology.